Cindy’s face is stained with blood from an injury, one of the many visible injuries a character could receive. Resident Evil Online featured actual displays of character injury, evolving beyond the mere limping implemented since Biohazard 2. You can see elements from this build that never made it to the final release on this page. Still, for a PlayStation 2 game not using a pre-rendered visual engine like the GameCube counterparts, the game’s visuals were very detailed. This is when the game’s visual changes described above were first seen. Resident Evil Online was shown in early 2003 in playable form. One image that never made it to final release includes Jim assisting Yoko.Ī second build was shown, this time exhibited for Western audiences. Many of these were missing from the final release in December 2003, but showed up in Biohazard Outbreak File 2 nine months later in 2004.
The original visuals had more saturation and this looked more artistic than the final release.Īside from the name and visuals, Network Biohazard was supposed to be a single game with twelve playable scenarios. The first images were very detailed, and being the first fully 3D Biohazard game since CODE: Veronica, the step up in detail was notable. Eventually, as we all know, the game became Biohazard (Resident Evil) Outbreak. The original titles were Network Biohazard in Japan and Resident Evil Online in the West. First shown in October 2002 after hints as early as 2000, Biohazard was set to enter the growing realm of online gaming.